uses sysutils;
var obj: TL2NPC; obj21: TL2Effect;
i:Integer;
X:Integer=0;
buff:TL2Buff;
procedure MoveToCheckStealth(x,y,z:integer);
begin
Engine.Useskill(411);
Engine.Useskill(4);
Engine.MoveTo(x,y,z);
end;
begin
for i:=1 to 1000 do
begin
while true do begin
if User.Dead then begin...